AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Oceania for Q2 2022
Explore the performance trends of the top 5 sandbox-like games on the Android platform in Oceania during the second quarter of 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top sandbox-like games on the Android platform in Oceania showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's an overview of how each app fared during this period based on data from Sensor Tower.
Roblox experienced a dynamic quarter. Weekly revenue peaked at around $135K in mid-April, followed by a decline to approximately $82K by the end of May. Downloads fluctuated, with a high of 13.3K in April and a low of 8.4K in mid-May, eventually rising to 11.4K in late June. Active users showed a steady increase from 670K at the end of March to about 733K by the end of June.
PK XD: Fun, friends & games saw a moderate revenue increase, reaching nearly $2.1K in mid-May. Downloads spiked dramatically to 7.3K in early May before stabilizing around 2.6K by the end of June. Active users peaked at 34.2K in early May but gradually decreased to 24.5K by the end of the quarter.
For Block Craft 3D: Building Game, revenue displayed slight fluctuation, with a peak of $534 in mid-April and a low of $177 in late May, recovering to $441 by the end of June. Downloads showed a similar trend, peaking at 3.1K in mid-June, with active users reaching 13.4K in early April before dropping to around 9.5K in late May, then rising again to 12.8K by early June.
Rec Room - Play with friends! had a relatively stable quarter. Revenue remained consistent, peaking at $433 in late May. Downloads fluctuated, with a high of 3.2K in mid-April and a low of 2K in mid-June. Active users showed minimal changes, starting at 6.6K at the end of March and ending at approximately 5.9K by late June.
Finally, Craft Parkour: 3D Blocky Race, a new entrant released in early June, saw promising early performance. Revenue was modest, peaking at $25 in mid-June. Downloads were strong initially, with a high of 11.2K in mid-June before declining to 5.5K by the end of the month. Active users grew rapidly from 9.8K at launch to 21.8K in mid-June, ending the quarter with 19K.
For more detailed insights and analysis, visit Sensor Tower.